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Bioshock 2 trophy guide
Bioshock 2 trophy guide






bioshock 2 trophy guide
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After her message, grab the Telekinesis Plasmid from the wagon ahead-this power allows you to grab far away objects and use them as a shield or hurl them at others. Now explore the room for some money and a First Aid Kit on the main table.Ĭontinue unto the Jet Postal Office where you'll receive a message from a strange girl. Now hurry into the main room and hack another the Security Bot there (before the camera resets) to put it under your control as well. We suggest hacking the security camera first thing using your Hack Tool from a distance-although this will alert the Splicers to your presence, your security bot should take care one of the threats, leaving you with the other. Proceed through the room into the Drafting Office.īe careful, as a couple of Splicers and a security camera lurk nearby. Climb it and dunk beneath the low barrier to enter Administrative Storage. Trudge along the ocean depths, ducking beneath a low object, to a staircase leading back inside. After successfully hacking it, the door will open allowing you to continue onward. Alternatively, you can also pay the amount shown to simply disable it without dealing with the game, but the cost is rarely worth it. You need to stop the needle at the bottom of the screen in a green zone (or a blue zone if there is one, as those will yield better rewards) twice to hack it if you mis-time it, you will take damage. This will now start the hacking mini-game.

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With the Hack Tool equipped, use it to fire a dart through the cracked window into the control panel on the other side. With it in hand, grab the Hack Dart from the table, then stock up on some more via the vending machine on the right (they're free, so grab as many as you can hold!). This puppy allows you to disable security cameras and hack vending machines to obtain goods for cheap/free. No worries, just enter Tool Storage room on the right and grab the Hack Tool from the table. Climb the stairs in the room beyond and follow the walkway to find a Splicer that closes off the path. Fire an electro bolt into the pool to shock both at once, then run up and melee them-just try to avoid standing in the water as you electro bolt it to avoid shocking yourself!Ĭontinue into the airlock at the end and interact with the control panel to drain the room of water, completing the chapter.Ĭontinue through the door as soon as it opens and proceed down the hall, though you should explore the lockers along the way for some goodies. When the door opens, you'll eye two Splicers arguing in the pool of water ahead.

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Now follow the hall past the giant glass windows to a door that'll open on approach. Just beware a Splicer who'll be waiting for you in the hall on the right as you exit if you do choose to open it. Upon entering, hang a right into the bathroom to find some goodies and a locked stall that you can open for $5-it's well worth the cost as you'll find more money inside. Follow it into the Luxury Resort on the other side of the room.

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With the generator enabled, a Quest Arrow will now appear at the top-this handy tool pops up every now and then to point you in the right direction. With both Splicers down, Electro Bolt the yellow panel along the right wall to power-on the generator. Electro Bolt the one ahead at a distance and run up and melee him while he's stunned for a quick kill, then immediately turn right and shock and melee another. Climb the stairs beyond back into Adonis Baths.Īs you step foot into Adonis Baths, you'll notice a splicer just ahead, though there's another just out of sight on the right. Now head back down the hall from the direction you cam and try out your Electro Bolt plasmid on the control panel next to the closed door-this will power it up, opening the way. Now before chasing after the little girl who got snatched up, you may want to explore the two adjacent rooms first for some goods. And since it's electricity, it's particularly potent for any enemies standing in water-simply aim anywhere at the pool and fire to give them a shock.

bioshock 2 trophy guide

This power can be used to stun enemies with a shock. Interact with the vending machine to acquire the Electro Bolt Plasmid. Now that you've loaded up on Eve, continue onward to the glowing vending machine in Plasmid Therapies just ahead. It's free, so go ahead and stock-up-you can hold up to 5. Diary: Fitness Just inside Plasmid Therapies, unlock the Sauna door on the right (code: 1540) to find a Diary as well as some goodies.Ĭontinue down the hall that the Splicer came from and interact with the Eve Dispenser behind the counter on the left.








Bioshock 2 trophy guide